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145 Game Reviews

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I... know what I must do. My destiny is so clear, I, Professer Kakarot the lubricated ninja turtle must face my fear... my destiny is to draw penises on starscream. It's a fun job, and someones got to do it :D

Not much of a game, but it did make me laugh xD Tons of awesome destiny's and combo's, not sure what I expected though (I oddly thought that the game would continue after getting my destiny xD With that many destiny's though it would take a looooong time to make that though)

First few levels were alright, it didn't really bring anything new and the level designs were very basic. Some elements didn't really fit in well...

I spent ages on level 9, trying to figure out what to do. I saw the lift so I assumed it was there to lift the box into the gate above or something... I eventually noticed the slight green gradient that hardy showed up on my screen then it was just... throw the block down and awkwardly slot it in. The lift just slowed things down.

Level 10 just changed the game too quickly, from moving from point A to point B without any danger followed by turrets and moving spikes? This game could use some beta testing.

Other then all that though, the game did give me a bit of nostalgia. It reminded me of some old games that I need to have a quick search for.

Playdor responds:

Thanks for playing and thanks for the feedback. Very helpful.

It was kinda boring up until the vegeta boss (Where I gained an excuse for wall jumping)

Gameplay wise, the bosses seemed to be getting better. Sadly I had to stop playing as the game crashed after I beat the flying woman.

For me the game falls flat on the animations, a lot of them are just random shots at things that were popular a while back. They felt quite crude and seemed to make fun of stuff I generally like in a petty way (Some of the stuff is just based on opinion like the Dragonball-P stuff, I found the animation funny. While other stuff just repeats what half the internet says, it was actually quite rare for me to agree to it)

I do like the 'idea' of animations as it made me want to play on. I was sadly disappointed at it's execution... however the feel of the game was responsive and I had fun bouncing around on the walls avoiding vegeta's head/ a random floating lady! I would of given it more marks if it didn't crash/ the animations didn't get on my nerves every level.

thinking-man responds:

Did you try it on hard?

Finished it quite quickly.. but didn't realise it -_- I was expecting some kind of win screen at the least.

Kinda boring, but hey, I really liked the pixel art!

Really enjoyed the game :D Stormed through it, just needed to not kill anything and save my money for the upgrades :D (Although it was so tempting to try and wipe all enemies off the map)

Fun game, twas a bit short buy hey, I was hoping for a short game as I should be studying!... Oh... I should be studying... damn it newgrounds!!!

Aaaand I'm frozen after hitting A too many times waiting to try my hand at beating the last boss. Eh, it was a fun game, but it really needs some polishing

Impressive load times, especially since it's just using the unity player on NG! The graphics and customisation is nice... although the gameplay isn't that interesting to me -_-

I clicked relaxed, unsure what it meant, before the game started playing its self... there's nothing new or unique about it either, it looks like you have a talented team, I hope to see more from you all! It's just not my kinda game -_- (I like simple games but with a bit of challenge/ a sense of 'I did this, I'm awesome' at the least xD

This game needs a lot more beta testing.

With no other instructions other then 'Catch the cat' I bumbled around with the usual buttons before finding jump and move (With 'A' key as pause... bit weird)

The first few levels were fine, it was hard to tell what was in the background and what I could interact with but there were no punishments so it was fine. I thought I glitched through some levels with the whole invisible tile thing but I could forgive it.

Then the game changed from a physics puzzle to a 'think out of the box' puzzle. Level 5 felt unbelievably out of place, after 5 minutes of trying to push everything that I jumped over/ checking there were no cloud platforms I eventually walked through the right most wall.

After that frustration was out the way then a character tells me I'm too old to jump over some spikes... apparently not a clue I eventually noticed that I could triple jump. There needs to be some kind of warning for those kind of game changing mechanics!

I finally gave up on level 8 after trying to get to the door with the cat. How the hell am I meant to do that? Did I gain a new upgrade without being told?

I don't usually post negative reviews, I hope you can take all this flak onboard. Think of a couple of gameplay mechanics and stick with them! Give characters more meaningful things to say ('You can now triple jump' is a good one). TEST TEST TEST!

I just noticed that the music has cutout randomly too... -_- This is not helping my headache

It's more based off of luck then anything else... I lasted 5 seconds as my ship was instantly pulled into a gas giant. I played it a few times and eventually started to get items before I came across 5 planets that obliterated me.

The combat was also frequent and long without much reward. I think there's more to this game then I'm seeing as I did come across a battle that had a better AI and it was more maze like, but I couldn't stand getting blown up via random event again.

There is a controls page that I skimmed over on my second playthrough. I thought there might be some form of ingame tutorial that would of started me off.

All in all, I would like this game allot more if it had more features in it that stop random insta-kills and had some form of tutorial at the start.

Wolod responds:

It was intended to be so random because game was made for Procedural Death Jam. I wanted to create a mix of an exploration and a board game with dices and stuff.

Such a nostalgia trip! Last time I played these games there were only 5-ish. It certainly has changed alot, I love the animations!

Although it does need some polish, there's a lot of features but not much gameplay. The animation also felt chopped in and separate from the game style. I still loved playing it but I think it was mostly due to nostalgia >_< Still, I can tell you put alot of effort into it, being an animator and a programmer can be pretty tough!

It kinda makes me want to try remaking the gameplay, but I'm already swamped with work. Looking forward to seeing what happens next!

I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...

Age 31, Male

Animator/VoiceAct or

what about it?

BEHIND YOU!!!

Joined on 12/30/07

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