First few levels were alright, it didn't really bring anything new and the level designs were very basic. Some elements didn't really fit in well...
I spent ages on level 9, trying to figure out what to do. I saw the lift so I assumed it was there to lift the box into the gate above or something... I eventually noticed the slight green gradient that hardy showed up on my screen then it was just... throw the block down and awkwardly slot it in. The lift just slowed things down.
Level 10 just changed the game too quickly, from moving from point A to point B without any danger followed by turrets and moving spikes? This game could use some beta testing.
Other then all that though, the game did give me a bit of nostalgia. It reminded me of some old games that I need to have a quick search for.