Booted it up, loved the graphics and the style- the tutorial showed some interesting promise- but it fell apart for me with the level design and story ^_^'
Dropped into the game with 'This guy made a cool invention! Let's try it out! Go find a none descript item or some sorta thing to do!'
I kinda shrugged it off, then proceeded to wander aimlessly- unsure if I was going the right direction or even if I was in the right time zone.
Then I started attacking the enemies- it's a little janky but I could make do... it just felt kinda weird spawning into a new area with the time travel mechanic then just killing everything in sight before wondering if I was in the right time zone.
But maaan- I love the style and it doesn't play terribly, it's missing a little polish here and there. It just feels like it needs more of a goal/ story- along with some changes to level design.
"Mark created a time device, the device broke creating time warps. Find the broken pieces"
That would give a bit of a goal, replace the time mechanic with a simple 'Go through a portal to end up in a different time'- that'll remove the guesswork. Possibly simplify the level out so it doesn't feel like we're exploring a maze.
But hey, that's just some of the stuff I was hoping for ^_^' It might just not be my kinda game. It's hard to make a game and I really like the design of it- hope things go well for ya'll!