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View Profile geco-deco12

151 Game Reviews

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Oh dude! That was awesome, nicely done!

Yword responds:

Thank you very much! :D

Game seems pretty nice, I'm feeling rather dumb playing it though as I have resorted to a little guess work.

Level 8 is currently melting my brain as I can't quite see where I'm going wrong

-Diamonds on ends
So- I put the diamonds on the far right.

-Stars underneath
There's two squares free at the bottom- so I put the stars there. The hearts must go in the remaining two squares- I just need the colours.

-Red, Blue, Blue
Could apply to either row... however the next rule...

-Top Left Blue
That means the second row is Red Blue Blue.

Top left is Blue.

And the remaining two must be red as that's the only ones left.

It's... a fail though. I'm- having difficulty thinking of another solution as everything fits with the rules... I put it in a few times, slowly going through that logic but- yeah, I'm lost ^^'

mksfbirdup responds:

The "diamonds on ends" means opposite ends of a singular row, since the stars have to go under them.

Pretty fun, expert mode was a good challange that I totally shouldn't of played while stressed- haha.

It was a little bit of a bummer that I didn't get anything for beating expert mode other then money- which I used to unlock the last door that... had credits behind it ^^'

Still, fun boss patterns, loved the little city- nice simple graphics- good game!

Pretty interesting, it took a while to figure out what I was doing. Like- I tried clicking and didn't see anything happen- then tried to surf into things to see if I could melee attack them. Then tried to time left click on things as I passed.

Figured out how to balance and reading the description it mentioned the current eel exploding so I thought I'd wait for it to get tired or explode but- I was just kinda hanging on.

Wasn't until I pressed every button on the keyboard and lazily slowpressed the mouse- before I was like 'Huh- did I throw the spear?'

It- wasn't too clear. After that, it was a bit of fun but sometimes it felt like random chance to catch a different one as you can't aim too long without falling off and it takes a while to fire the spear.

Really cool style, awesome world building and an interesting concept- think it just needs a bit of a better tutorial and maybe experimenting around with the firing mechanics/ hooking something else. A quick fire or a seperation of controlls with aiming and balance might make it a little less frustrating

Pretty good- I felt a little nostalgic seeing this here!

That- said... it does fall into the issue of 'I've no idea what my goal is, I'll keep clicking stuff until stuff happens'

In the room with the dude sleeping, I thought my goal was to either sneak past him or find something evil he did. Kinda felt like stuff was happening- like... I never quite knew what I was trying to do 90% of the time and when it all came together it... still didn't quite make any sense.

Still- brought me back to the old point and click style games ^^ I do have a bit of a soft spot for them in all their weird jankness-

Very cool looking game! It has a lot of style to it- the ledge grabs felt a little janky though and I genuinely thought the giant zombie wasn't an enemy as they were hobbling around slowly.

The game feel just needs some tweeking with it's platforming mechanics

Went from feeling like some kind of cool demon creature to being one shot by a toddler 5/5

Holy heck- this kinda perfectly replicated my childhood games, games I had totally forgotten about ^^

Really nice work! Love the mechanics and the animations, a very talented team made this :)

Great graphics, good level layout, love the mechanics and the player characters seem like they have a fun personality to them.

Honestly, really enjoyed it ^^ I did find beating each boss a little anticlimatic, they seemed like important characters that might of had some kinda backstory/ might showup again but then you kill them and... they're gone- just vanished.

I also found that pumping Dot with health and SP while focusing Cass on offense was a little broken... Dot felt nearly useless as even with a focus on health the bosses would do enough damage to down her in a few hits- I just would switch to Cass and beat the bosses in two turns ^^' (Bleed, Strong hit. Avoid boss attack, Strong hit, strong hit = dead)

Aaalso- using a turn to give double damage usually felt like a wasted turn at the moment, as I could just hit them twice (More chance that one of those hits would be a crit too)

I like it though as a prototype for the mechanics ^^ I think with some development and time this could be a really good game! Looking forward to it!

I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...

Age 32, Male

Animator/VoiceAct or

what about it?

BEHIND YOU!!!

Joined on 12/30/07

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