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View Profile geco-deco12

145 Game Reviews

31 w/ Responses

Really nice graphics, love the idea. It does kinda throw you into the game without giving you a chance to get the hang of the controls.

I tried around 10 times to beat the first creature, an electric type that obliterated the health of my companion then rinsed through my health ignoring the shield. It'd curl into a ball of electricity, be invincible for a second then come back and randomly zap my character.

Needed a restart, then I ran into the issue of just kinda hitting them until they die without really understanding what my companions abilities are. The next boss kept stunning me which made me give up as I couldn't figure out what attack was stunning me, what it's range was or how to dodge/ block/ parry that move.

Very, very pretty game, really cool concept, just needs a bit more conveyance and work to make it work. I don't think it leads itself well to the arena style battles, I would love to see this with a little more exploration and story- with a bit of a tutorial stage and some more info on the creatures. Perhaps taking some elements from cult of the lamb would be interesting?

Either way, it has potential

Went from feeling like some kind of cool demon creature to being one shot by a toddler 5/5

Holy heck- this kinda perfectly replicated my childhood games, games I had totally forgotten about ^^

Really nice work! Love the mechanics and the animations, a very talented team made this :)

Great graphics, good level layout, love the mechanics and the player characters seem like they have a fun personality to them.

Honestly, really enjoyed it ^^ I did find beating each boss a little anticlimatic, they seemed like important characters that might of had some kinda backstory/ might showup again but then you kill them and... they're gone- just vanished.

I also found that pumping Dot with health and SP while focusing Cass on offense was a little broken... Dot felt nearly useless as even with a focus on health the bosses would do enough damage to down her in a few hits- I just would switch to Cass and beat the bosses in two turns ^^' (Bleed, Strong hit. Avoid boss attack, Strong hit, strong hit = dead)

Aaalso- using a turn to give double damage usually felt like a wasted turn at the moment, as I could just hit them twice (More chance that one of those hits would be a crit too)

I like it though as a prototype for the mechanics ^^ I think with some development and time this could be a really good game! Looking forward to it!

M-made is 72 hours? Super impressive! It's a very simple game, but I love the graphics and ideas! Nice work!

Booted it up, loved the graphics and the style- the tutorial showed some interesting promise- but it fell apart for me with the level design and story ^_^'

Dropped into the game with 'This guy made a cool invention! Let's try it out! Go find a none descript item or some sorta thing to do!'

I kinda shrugged it off, then proceeded to wander aimlessly- unsure if I was going the right direction or even if I was in the right time zone.

Then I started attacking the enemies- it's a little janky but I could make do... it just felt kinda weird spawning into a new area with the time travel mechanic then just killing everything in sight before wondering if I was in the right time zone.

But maaan- I love the style and it doesn't play terribly, it's missing a little polish here and there. It just feels like it needs more of a goal/ story- along with some changes to level design.

"Mark created a time device, the device broke creating time warps. Find the broken pieces"

That would give a bit of a goal, replace the time mechanic with a simple 'Go through a portal to end up in a different time'- that'll remove the guesswork. Possibly simplify the level out so it doesn't feel like we're exploring a maze.

But hey, that's just some of the stuff I was hoping for ^_^' It might just not be my kinda game. It's hard to make a game and I really like the design of it- hope things go well for ya'll!

It's alright, I like the concept buuuut- the sin wave moving upwards is a little awkward to work with. Spike level was more trial and error then puzzle like the rest of them- just wasn't a huge fan of it ^_^'

Feel like it would of worked better with just the ghost mode and the alive mode- but all in all it was fun- hope to see more from the author!

I loved it! Awesome work dude :P A little bit of an awkward ending but I can understand that it's a Jam- super fun stuff :P

It was alright, but the aiming and jump mechanics felt a little clunky. Thought the slow motion was cool at first before realising it pretty much stops you mid-air- it also doesn't really make sense to do it in midair because you need to wait for the aim thing to line up.

So- kinda fought the mechanics a little by tapping to jump then double tapping to fire. Think there's some improvements to be made but for a game jam it's pretty good!

It was pretty good, slowly became more and more frustrating as the camera starts flipping out of control at every collision and you can't slow down at all to be like 'Hm, how do I get up there?'

But it has a good style, nice soundtrack and it had some fun to it smashing stuff :P

I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...

Age 31, Male

Animator/VoiceAct or

what about it?

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Joined on 12/30/07

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