It's awesome work, way better then what I could do in 72 hours. It's an interesting level structure with really cool graphics.
However... I felt so angry playing it because of the floaty controls and the odd wall jumping mechanic. Wall jumping was way too sensitive and the controls felt far too floaty. A lot of deaths felt like it wasn't entirely my fault as I slip from a wall or shoot out from the top of the wall and struggle to slow down.
Plus, 5 seconds to get to the goal without a chance to really process the level/ workout where to go means you'll likely rush to the end before realising 'I can't kill past me because I took that route'
It was way too infuriating, very pretty game and pretty polished for 72 hours of work. Some cool ideas, just really needs more polish on the gameplay side of things... and possibly a better ending screen as it didn't feel too rewarding.
I'm being harsh on it as I'm way too annoyed XD Honestly, it's a good job for the time limit but definitely some improvements to make it less frustrating and more fun