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View Profile geco-deco12

147 Game Reviews

31 w/ Responses

I liked it, for a beat em up it was really fun. It's a good demo of the bosses/ gameplay but it doesn't really show much more.

It might be good if you showed little snapshots of other sections of the game to try and get people to say 'Hey, there is more then this!'.

The game was put in a small area while most other beat em ups have some form of exploration. The demo makes me feel like there is just a few levels set in box shaped arena's which could get potentially repetitive without some kind of upgrades (Look at some of the games on newgrounds. For paid games, have a look at something like 'Scott Pilgrim', research really helps!)

Oh, I'm also not a fan of the timer. I don't like having a time limit while in a game which seems to be styles at beating up a ton of enemies.

It's all just opinion, I'm no expert myself (Only just barely got into the gaming industry myself as a programmer, working on a project = hard as hell!), I wish you all the luck with your game, criticism aside I did enjoy playing your game ;D

Nice! I'm not usually into football but I actually really enjoyed this. There were a few moments where I almost flipped my keyboard as I watched my character get dribbled around, but it made it all the more better when I won 2-1 :D Nice work

jacklehamster responds:

To quote coach Bernar Tapo, "It wouldn't be rewarding if it was so easy." ;-)

I remember this game back in 2011 on armour games! Twas awesome then, tis awesome now. So glad to see it again ;D

It looks fun, I like the way you get revived, but it's quite annoying to play. Most of the problem stems from the jump height, tapping the key shouldn't shoot you insanely high in these kind of games. The jump height needs to be controlled by the player more (Hold the key to go higher).

I noticed you used box colliders for the player (And circular colliders for the balls I assume?), which is fine, but it might be better to make them more forgiving when jumping (Smaller then the player);P People won't mind a slight over lap, it would in fact make it more exciting ("Wow, I just barely dodged that" Rather then "That didn't hit me!")

Oh, I adore the happy guy in the top right btw, he rules XD

hicham responds:

Thanks! the Hitboxes should be fixed now

Amazing game, took a little while to work out how the AI worked/ why they would sacrifice themselves for no good reason. Archers wander out in the day to hunt rabbits, they kill a rabbit and bring back the gold. If you pick up the gold however they continue walking out, killing more rabbits. At night, archers try to gather around the nearest wall, while farmers farm within the walls... unless there's an un-built wall somewhere, they will then sacrifice themselves trying to build stuff. I think they also wander out if its too crowded, showing that you need to expand your kingdom.

The AI could do with some work (Like making them try to survive, running away from enemies if they are in a certain range etc)

Love it! Although you didn't make it very clear that you could 'Challenge' other peoples games xD I found out by accident (Such an awesome idea!)

Loved it ;P

axcho responds:

Haha, thanks, yeah that challenge feature pushed the game's release date back a lot once I thought of it. Glad you found it! ;)

Loved it! But when I wen't on multiplayer... it started crashing after a few rounds. I think it started happening when I equipped the Armageddon staff -_-

I liked the idea behind it, and the ending was awesome! But... some of the puzzles were just... bad. I enjoyed the game, but what you had to do with the wooden board was kinda odd. The stuff you use the axe on is also kinda weird -_-

Other then that, good job ;P

I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...

Age 32, Male

Animator/VoiceAct or

what about it?

BEHIND YOU!!!

Joined on 12/30/07

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