Pretty good idea, it was quite fun once I got used to it... it got a bit boring when I had to start from the beginning each time though, it felt more like a level based game rather then a randomized 'see how far you get' kind of game
Pretty good idea, it was quite fun once I got used to it... it got a bit boring when I had to start from the beginning each time though, it felt more like a level based game rather then a randomized 'see how far you get' kind of game
It had a few really frustrating parts, but the creative ways of splitting up, the spaced out abilities, the upgrades, the diversity etc made it an awesome game that I really enjoyed in the end.
Shift as jump didn't effect me too much, turned off sticky keys/ the weird 'hold shift for 5 seconds' a long time ago . I can understand the none qwerty keyboard problem though, tiz a shame because it seems like heck of alot of effort went into this.
Game controls nicely, there are a few things that slightly annoyed me... some of the jumps getting interupted by the spawning clones, checkpoints weren't clear 'save game' indicators (I kept hitting escape and looking through the description before nervously quitting). The toilet mission confused me for a second since the boss's shoulder piece had been placed right next to it, making be try and push it towards the golden pipe. (Second time round I remembered I had a fire attack, however it wasn't clear that elements actually had an effect on items in game)
Thank you for your review. I appreciated it.
I really liked this, the art was surprisingly good and it was always clear where you had to go next. Every boss had an interesting twist that wasn't frustratingly difficult to work out but did make you panic alot (Looking at you dragon and spider boss xD Thank god for good game design or I might not of pressed z to unstick the sword)
The last boss didn't really have much to it though, I liked the build up to the fight. Found it a little too easy but I knew I was missing two orbs. I read the description and realised it was unfinished D: Aw! I was looking forward to it! Glad you posted it though, I hope you will continue it at some point! (It doesn't seem like there's that much to do xD I haven't used AS2 in ages, no idea what help I would be on that front xD)
Thanks for the offer. But the main issue is that the current build is sitting on the last programmer to flake's computer! I want it so i can finish it but don't know if i'll ever get it. Haven't spoken to him in like two years. Never responds to my stuff. Makes me sad.
I found the game alright, thankfully I read the review section and found out about the stamina bar crouch thing. It worked well in shadow of the colossus (Which I believe the game takes inspiration from, especially with the boss fight) but it was highlighted within that game that running out of stamina made you fall, where else in this game running out of stamina did not visually effect anything and it wasn't made clear that wall jumping required stamina (At least for most people, I'm a bit biased as I read a review explaining the wall jump).
All in all, I actually enjoyed the game. It's a bit unpolished and short but I liked the atmosphere and the boss battle was actually done quite well.
Loved this, really liked the ideas behind it and the level design. I finished the game wanting more which is always a good sign!
Onwards, to the player levels!
When it loaded up I thought it might be an indie art game that pretends the matrix is an original concept followed by an abrupt ending. I wasn't in the mood to play this game and kinda judged it harshly, I'm really glad I stuck with it though, I'm invested!
The game feels polished and I actually really like the control scheme with the mouse. It's slightly different to most games I've been playing and I can imagine some awesome levels that involve alot of dodging.
World wise, it's actually a really awesome setting. It gives a bit of nostalgia since I remember dreaming about creating a virtual world where normal people and players worked/ played when I was a kid (Which is possibly one of the reasons I got so into it). I also really like the literal silent protagonist that is slowly gaining emotes to communicate.
Really looking forward to seeing the game world, it actually ended perfectly in that sense! I really made me want to see more of the game! What does the world look like? What does the evil player want? What new words will Lea use?
You all have my support on this game! :D
Really nice execution, the text was well written and I found it the story oddly interesting! I was a little saddened with the parents reaction, going to play again and see if I can get something better but I doubt it.
Really good fun, the amount of costume choice is awesome ;D Not sure how much more powerful the super versions are... low stats super powered characters got further in level 20 then high stats normal character, they're definitely better but I'm not sure by how much xD
Training could do with a speed up function, menu's are alright once you get used to them. Overall I had great fun with this game! Almost got 100% completion, worked out how to get to every character but after finishing the game there wasn't much point xD (Unless theres a bonus level?)
I like it, kinda reminds me of the old Devil May Cry games ;D Although it got oddly laggy at parts... which really surprised me as I'm playing games on steam on Ultra high quality. Perhaps it's not pooling the enemies properly/ projectiles?
No one else is complaining though and it wasn't too bad xD Still enjoyed it, looking forward to your next game ;D
I was really getting into it when I accidentally pressed ctrl + w (Close tab on chrome), perhaps make it shift? It also really needs music/ more sound, it felt really quiet, it is a prototype though so it doesn't matter too much
Good idea, I'll change that.
I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...
Age 32, Male
Animator/VoiceAct or
what about it?
BEHIND YOU!!!
Joined on 12/30/07