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147 Game Reviews

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I liked it, controlled well and there was a lot of variety in the upgrades- each upgrade made me wonder what would happen visually to the character, making me play on ;P

The last two bosses were way too easy though, I focused on getting more bullets, faster fire rate and damage which lead to the bosses getting killed instantly- I understand why as it's hard to balance a game with upgrades involved ;P Oh- and a fickle thing- the bosses didn't have many differences from normal enemies- I think it would be interesting to have bosses that would protect themselves more/ have key parts to aim at.

Other then that- a pretty good bullet hell :P

Frozennnn responds:

Thnaks for the feedback

Really awesome, enjoying it so far ;P There's a lot to improve on, (It's a little too floaty, the air attack is super slow and the chain mecanics... eh- I tried to avoid the chain- it feels like it should be a near instant thing, at the moment you need to press it almost as soon as you left the ground xD

Still have yet to complete the game- stuck on the word puzzle in the mansion- I'm not the best at these kind of puzzles- pale... bites... doesn't talk but whispers... 5 letters- ah- I'll get through it eventually- using brute force or waiting for a guide xD

RayBeckham responds:

Not whispers, they whistle! They're under your eyes but you can't see them. I'm serious when I say they bite! Some are pointy, others are flat.

Eh- it looked pretty good, the game has a very nice minimalist feel to it and the incredably high jump makes you feel agile. However, the random level design and confusing portals mechanic makes the levels difficult to navigate and don't compliment the high jump mechanic as you're generally stuck underground. The falling blocks stop the player in his tracks and stops the flow to the game, the places they are located often just kills you after you navigated a difficult section. Without any form of checkpoints and the fact that you lose a bit of what you are carrying it can get frustrating, I would rather they weren't in game.

The timer on the cow levels seemed to have no reason other then to stop you in your tracks. There's no reason to it, nothing to suggest a danger and the level is filled with falling blocks.

The look of the game and the animations are well made- the game play does need a bit of work though. I wish you the best of luck!

hostagetest responds:

Thank! Great feedback.

About lvl design and checkpoints - I do hardcore platformer, nobody said it was easy to play ))
About blocks - you mean, block kill you when you uppear on next world? right after the teleportation?

Eh... I got used to the weird controls and managed to survive for quite a while by going up and down the stairs/ using the special every now and then... even used the glasses but everyone except for the clerk seems to be an alien. 2000 cash reward was still knocked down by about 1300 for the kill penalty which makes grinding for upgrades a pain (Especially since they went from 3000 to 6000)

I guess it's a statement on what the film was going for, controlling n such... it doesn't make for fun gameplay. It's an interesting idea though

Not sure why most of the comments are on the control scheme... wasd movement, lk for picking up, throwing and dodging. Seems normal to me (Using a qwerty keyboard anyway. Not sure where the buttons are on other keyboards. I would recommend research into alternate keyboards or changing key bindings)

I did wonder how to start for a second, after clicking the button I pressed enter. A 'press k or enter to start' at the beginning would help.

Either way- I enjoyed the game, it's length seemed just right and the change in direction kept it interesting. Good job!

Pretty good idea, it was quite fun once I got used to it... it got a bit boring when I had to start from the beginning each time though, it felt more like a level based game rather then a randomized 'see how far you get' kind of game

It had a few really frustrating parts, but the creative ways of splitting up, the spaced out abilities, the upgrades, the diversity etc made it an awesome game that I really enjoyed in the end.

Shift as jump didn't effect me too much, turned off sticky keys/ the weird 'hold shift for 5 seconds' a long time ago . I can understand the none qwerty keyboard problem though, tiz a shame because it seems like heck of alot of effort went into this.

Game controls nicely, there are a few things that slightly annoyed me... some of the jumps getting interupted by the spawning clones, checkpoints weren't clear 'save game' indicators (I kept hitting escape and looking through the description before nervously quitting). The toilet mission confused me for a second since the boss's shoulder piece had been placed right next to it, making be try and push it towards the golden pipe. (Second time round I remembered I had a fire attack, however it wasn't clear that elements actually had an effect on items in game)

TwinBlazar responds:

Thank you for your review. I appreciated it.

I really liked this, the art was surprisingly good and it was always clear where you had to go next. Every boss had an interesting twist that wasn't frustratingly difficult to work out but did make you panic alot (Looking at you dragon and spider boss xD Thank god for good game design or I might not of pressed z to unstick the sword)

The last boss didn't really have much to it though, I liked the build up to the fight. Found it a little too easy but I knew I was missing two orbs. I read the description and realised it was unfinished D: Aw! I was looking forward to it! Glad you posted it though, I hope you will continue it at some point! (It doesn't seem like there's that much to do xD I haven't used AS2 in ages, no idea what help I would be on that front xD)

Emptygoddess responds:

Thanks for the offer. But the main issue is that the current build is sitting on the last programmer to flake's computer! I want it so i can finish it but don't know if i'll ever get it. Haven't spoken to him in like two years. Never responds to my stuff. Makes me sad.

I found the game alright, thankfully I read the review section and found out about the stamina bar crouch thing. It worked well in shadow of the colossus (Which I believe the game takes inspiration from, especially with the boss fight) but it was highlighted within that game that running out of stamina made you fall, where else in this game running out of stamina did not visually effect anything and it wasn't made clear that wall jumping required stamina (At least for most people, I'm a bit biased as I read a review explaining the wall jump).

All in all, I actually enjoyed the game. It's a bit unpolished and short but I liked the atmosphere and the boss battle was actually done quite well.

I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...

Age 32, Male

Animator/VoiceAct or

what about it?

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