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149 Game Reviews

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Impressive load times, especially since it's just using the unity player on NG! The graphics and customisation is nice... although the gameplay isn't that interesting to me -_-

I clicked relaxed, unsure what it meant, before the game started playing its self... there's nothing new or unique about it either, it looks like you have a talented team, I hope to see more from you all! It's just not my kinda game -_- (I like simple games but with a bit of challenge/ a sense of 'I did this, I'm awesome' at the least xD

This game needs a lot more beta testing.

With no other instructions other then 'Catch the cat' I bumbled around with the usual buttons before finding jump and move (With 'A' key as pause... bit weird)

The first few levels were fine, it was hard to tell what was in the background and what I could interact with but there were no punishments so it was fine. I thought I glitched through some levels with the whole invisible tile thing but I could forgive it.

Then the game changed from a physics puzzle to a 'think out of the box' puzzle. Level 5 felt unbelievably out of place, after 5 minutes of trying to push everything that I jumped over/ checking there were no cloud platforms I eventually walked through the right most wall.

After that frustration was out the way then a character tells me I'm too old to jump over some spikes... apparently not a clue I eventually noticed that I could triple jump. There needs to be some kind of warning for those kind of game changing mechanics!

I finally gave up on level 8 after trying to get to the door with the cat. How the hell am I meant to do that? Did I gain a new upgrade without being told?

I don't usually post negative reviews, I hope you can take all this flak onboard. Think of a couple of gameplay mechanics and stick with them! Give characters more meaningful things to say ('You can now triple jump' is a good one). TEST TEST TEST!

I just noticed that the music has cutout randomly too... -_- This is not helping my headache

It's more based off of luck then anything else... I lasted 5 seconds as my ship was instantly pulled into a gas giant. I played it a few times and eventually started to get items before I came across 5 planets that obliterated me.

The combat was also frequent and long without much reward. I think there's more to this game then I'm seeing as I did come across a battle that had a better AI and it was more maze like, but I couldn't stand getting blown up via random event again.

There is a controls page that I skimmed over on my second playthrough. I thought there might be some form of ingame tutorial that would of started me off.

All in all, I would like this game allot more if it had more features in it that stop random insta-kills and had some form of tutorial at the start.

Wolod responds:

It was intended to be so random because game was made for Procedural Death Jam. I wanted to create a mix of an exploration and a board game with dices and stuff.

Such a nostalgia trip! Last time I played these games there were only 5-ish. It certainly has changed alot, I love the animations!

Although it does need some polish, there's a lot of features but not much gameplay. The animation also felt chopped in and separate from the game style. I still loved playing it but I think it was mostly due to nostalgia >_< Still, I can tell you put alot of effort into it, being an animator and a programmer can be pretty tough!

It kinda makes me want to try remaking the gameplay, but I'm already swamped with work. Looking forward to seeing what happens next!

Oh! I got the top score of all time first try! I died a few times though so I doubt it'll last long (9415)

Anyway, it was actually rather fun. Turned me a bit brain dead around the 50% mark from the repetitiveness, which isn't always a bad thing xD

It was alright, I kinda just spammed the axe guys and kept healing them though. I did still enjoy it though!

I've played games like this before that I've loved.

The execution in this has trumped all of them ^_^ The Space buddy is an awesome idea, the game is short but exciting and the interactions are fantastic! You sir have gained a fan :D Looking forward to seeing whatever else you come up with

I remember playing this game a while ago, it was fun then and it's fun now ;D Any reason for the reupload though?

Anyway, enjoyed seeing this again ^_^

kokos0102 responds:

I just wanted to make a good remake of my fist game, I liked the idea, but three years ago I couldn't make it like this...I am glad you enjoyed it....again!

I'm meant to be doing work rather then clicking mindlessly XD Good job! I was a little dissapointed that the ending was just "You Won!!!". Kinda hoped for a cutscene or the beanstalk falling...

But hey, I kinda enjoyed it. It's annoyingly addictive mining then selling... mining... then selling...... mining........ selling.... UPGRADING! Then... more... mining...

I'm new to flash... but i'd like to hear from scripts/ collabs/ help/ partnerships/ anything! You don't need flash to write a script ^-^ That's really all i have to say...

Age 32, Male

Animator/VoiceAct or

what about it?

BEHIND YOU!!!

Joined on 12/30/07

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